Inheritance

Overview

The inheritance system allows you to compose task elements based on previously defined prototypes. It has many different uses. It is often used for the abstraction of tasks; having the behavior of multiple elements defined at a single location. Another typical use, is for advanced randomization that is not simple to achieve using the mixer. And finally it is used as a way to keep your scripts more readable.

The process of inheritance involves picking an element from a set, resolving that element and finally extending the inheriting element with the properties of the inherited element. For the purpose of clarity we will use the the word parent to describe the inherited element, and the word child to the describe the inheriting element.jk

The first stage in the process of inheritance is picking the parent element. This is done by choosing an element set, the particular element to be inherited will then be chosen according to the inheritance type which is random by default. Finaly, the parent element is merged into the the child element.

Syntax

In order for an element to inherit another element you should use the inherit property. Inherit` takes either an object or a string, with instructions for which element to inherit.

The following element uses an object to inherit.

{
    inherit: {set:'setName', type:'exRandom'}
}

Using a string instead, affords a usefull shortcut to the same end. If a string is used, the sequencer treats it as if it was a set name, and picks a random element from within that set. So {inherit: 'setName'} is eqivalent to {inherit: {set: 'setName', type: 'random'}. This option is particularly useful when you use a set with only one element and want to pick it.

Note that you cannot use templates for the inherit property. The reason for this is that when processing elements the sequencer first resolves the inheritance, and only then runs the templates.

Following is a table describing the various properites of the inherit object.

property description
set (String) The name of the set from which we want to inherit.
type (String) The inheritance type - essentially how to pick from within the set (random by default).
merge (Array) An array of property names that we want to merge instead of overwrite.
seed (String) The randomization seed.
repeat (true false) Repeat the result of the last randomization.
customize (Function) A function that can customize the element before it is used.

Sets

In order to inherit an element it must be part of a set. Simply put, sets are lists (arrays) of elements, with a name. They are used both as a name for an element to inherit, and as a way to group several elements together.

sets are defined using the add<elementType>Sets functions defined in the API. Each element type has its own function (for example, addQuestionsSets for miQuest).

API.addQuestionsSet('likert', [
    {type: 'selectOne', numericValues: true}
]);

API.addQuestionsSet('sizeLikert', [
    {inherit: 'likert', answers: ['Big', 'Medium', 'Small']}
]);

Note that the name that you give the set (in the example: likert or sizeLikert) is the name that you will later use to refer to it.

Merging

The process of inheritance involves copying all properities from the parent element to the child. By default, any property that already exists in the child, doe not get copied over (this behaviour can be changed by using the merge property - see below). The exception to this rule is the data objects which we merge (again, giving precedence to the child).

Follow this pseudo code:

// The parent element
{
    data: {name: 'jhon', family:'doe'}
    questions: [
        quest1,
        quest2
    ]
}

// The child element which attempts to inherit the parent
{
    inherit: 'parent',
    data: {name: 'jack'}
    questions: [
        quest3
    ]
}

// The result would be:
{
    // the child kept its own name but inherited the family name
    data: {name: 'jack', family:'doe'}
    // the questions array was completely overwritten
    questions: [                          
        quest3
    ]
}

By default, inheritance ignores the properties that the child already has. Sometimes, you have proprties of the child that you'd like to extend instead of just keeping as is (for example: a list of stimuli in miTime). In order to do this, you can set an array of property names to the merge property. Any property that appears in this array will be extended instead of skipped.

This can look something like this:

// The parent element
{    
    set: 'parent'
    stimuli: [
        stim1        
    ]
}

// The child page which attempts to inherit the parent
{
    inherit: {set:'parent', merge:['stimuli']},    
    stimuli: [
        stim2
    ]
}

// The result would be:
{
    // the stimuli array was merged instead of overwritten
    stimuli: [                          
        stim1,
        stim2
    ]
}

Type

After picking a set to inherit, the inheritance type determines how to pick an element from within the set. By default a random element is chosen.

random:

Randomly selects an element from the set (in case the set has only one element, the same element will always be selected, of course).

This is the default inheritance type, so it is not obligatory to use the type property. You can also use a short cut and set the set using only its name, like we did in the example above

exRandom:

Selects a random element without repeating the same element until we've gone through the whole set

sequential:

Selects the elements by the order they were inserted into the set

byData:

Selects a specific element from the set. We compare the data property to the element.data property and if data is a subset of element.data it selects the element (this means that if all properties of data property equal to the properties of the same name in element.data it is a fit). This function will select only the first element to fit the data. If the data property is set as a string, we assume it refers to the element handle.

Seed

Some of the inheritance types keep track of consecutive calls. For instance sequential presents the elements in a set one after the other. It needs to keep track of its place within the list.

The inheritance system uses seeds to keep track of consecutive calls to the different types of inheritance. Each inheritance query automatically gets assigned to a "seed" that is used to track its progress. For example, the seed is used to keep track of the current element in the sequential type inheritance. Most of the time, the seed is transparent to the user, but sometimes it becomes useful to have manual control over the inheritance seed. For instance, if you want to reset an exRandom inheritance - simply use exRandom with a new seed, the same goes if you want to keep two instances of a sequential inheritance. If you want to have parallel groups of inheritance to the same set, you can use seeds.

In the following example, both elements inherit exRandomly from the "trials" set. But the second element restarts the randomization.

[
    {
        inherit: {set:'trials', type:'exRandom',seed:'block1'}
    },
    {
        inherit: {set:'trials', type:'exRandom',seed:'block2'}
    }
]

Seeds are not confined to a specific set, and not even to a specific element type. A more interesting use, is to use the same seed across two different sets (you can see a real world application for this under the repeat option). It is important to take note that if you create custom seeds, it is your responsibility that they query sets of the same length. If you try to inherit two sets with different lengths the sequencer will throw an error. In order to create a new seed all you have to do is set the seed property with the new seeds name (String).

Repeat

Sometimes we have need to repeat a previous choice done by the inheritance picker (especially in cases of randomization). In order to do this, all you have to do is set the repeat property to true.

For instance, the following sequence will display a random element from the trials set twice.

[
    {
        inherit:{set:'trials',type:'random'}
    },
    {
        inherit:{set:'trials',type:'random', repeat:true}
    }
]

The repeat property can used within any type of randomization. We've seen a simple use, but its true power comes when combined with seeds.

The following example uses an exRandom seed to pick both a trial and the two stimuli associated with it (the nth element in trials is always associated with the nth elements of stimuli-1 and stimuli-2).

[
    {
        inherit: {set:'trials', type:'exRandom', seed:'mySeed'}
        stimuli:[
            {inherit: {set:'stimuli-1', type:'exRandom', seed:'mySeed', repeat:true}
            {inherit: {set:'stimuli-2', type:'exRandom', seed:'mySeed', repeat:true}
        ]
    }
]

Customize

This is an option only for advanced users, use this only if you really know what you are doing.

Each element can define a customize method, this method is called after the element is inherited but before it is activated. It accepts two argument: the source element on which it is called, and the global object (in which you can find the current object etc.). The source element is also the context (this) for the function. You should make any changes that you want on the source element itself.

{    
    inherit: 'mySet',
    customize : function(element, global){
        element.questions.push(quest);
    }
}

Do your own thing

This is an option only for advanced users, use this only if you really know what you are doing.

You may also use a custom function to select an element to inherit. The function takes a single argument: an array that holds all elements in all sets. Each element within the array has its set name set into it automatically. The function should return an element that will be used as the parent for the inheritance. If it has an inherit property then the inheritance cascade will continue.

The following function will randomly choose an element from one of two sets: 'setOne' or 'setTwo' (for reasons of brefity this snippet users ES5, if you need to support legacy browsers, you can find other ways to achieve the same thing).

// setup the inheriting function
function seek(collection){
    var elements = collection.filter(function(elm){
        return elm.set == 'setOne' || elm.set == 'setTwo'; 
    });

    var randomIndex = Math.floor(elements.length * Math.random());

    return elements[randomIndex];
}

// and then:
{inherit: seek}

You can use this option in order to create custom elements as well. Instead of returning an element from within the element collection, you can return an element of your own.

The following function will show the string 'Question number 1', and increment it by 1 each time that it is called.

var i = 1;

function count(){
    return {stem: 'Question number ' + i};
}

// and then:
{inherit: count}

Real time (reinflate)

It is possible to run into elements multiple times, this is possible either when you have a task that allows going back to previous elements, or when you have a task that reloads the current elements for some reason. By default each element is processed only once, when it is first encountered during the sequence. If you want to re-inherit an element when it is re-encountered, you should set reinflate.


License: Apache 2. © Project Implicit. · Current version [version]