Data
How minno-time stores data
Minno-time builds and runs experiments with time-sensitive tasks over the Internet. It is written in JavaScript and is built to be extremely versatile and customizable. Researchers can program their own studies by writing scripts in a language that miTime can understand. Those scripts are written as JavaScript objects. This format allows writing simple and straightforward scripts using a constrained scripting language. The format also allows advanced users to easily create complex and dynamic scripts using in-line JavaScript.
The player treats each task as a sequence of trials.
Trials do three things:
Trials are implemented with a Trial object. The Trial object is responsible for anything that ‘happens’ in the trial (e.g., presentation of stimuli). The trial object uses several other objects, the most important of them are the Stimulus and the Media objects. Media objects are responsible for what we show the user (text, images or any other form of media). Stimuli objects are responsible for how we show the media objects. For instance, the Stimulus objects controls the size and location of the presentation of a media object. Each stimulus includes one Media object. A Trial object may have multiple stimulus objects (to allow you showing a few different stimuli in the same trial).
Trials, Stimuli and Media are the main building blocks of your task. Often, you will want to group them into Sets. The Sets are used to organize and randomize their members.
There cannot be more than one trial at a time, and each trial can change just about anything in the player’s behavior. To program a task you need to define the trial sequences.
When creating a task you first create your building blocks. You create prototypes for each trial type you intend to use and create sets of stimuli for later use. Next, you drop the building blocks into the sequence; at this stage you decide on the global structure of your task and create the exact randomization that you want.
Once your script is ready all you have to do is to call it from within the player index page.
All the data that is recorded by the player is sent to a URL of your choosing. Tasks may vary greatly so we give you the flexibility to send whatever data you need and process it however you see fit.
How minno-time stores data
API
Various specific use cases for minno-time
Practical walkthroughs for crating minno-time tasks